Clint Hocking, creative director of Watchdog: Legion, interviewed Twinfinite in E3, revealing that nearly half of the weapons in the game are non-lethal and that players may have a chance to pass without killing. Hocking said that in this book they are very focused on non-lethal weapons, half of which are the same. And they're focusing on developing a powerful melee system. In most cases, if the player doesn't pull out the gun, the enemy won't. For the development team, it's not their goal to allow players to pass without killing. Maybe players can do it, and they don't know whether it's possible for them to do so. The goal of the team is to give players powerful non-lethal combat options. "Watchdog: Legion" sets the background in Britain after leaving Europe. Players can recruit people to join their resistance organizations throughout London and recapture the city. The demo and details of the game can be clicked.